Thursday, September 15, 2011

Navigation Event
While doing the walk through I remember how intricate people were with some of the designs, at the same time, it was also the complete opposite. Obviously the whole Grand Canyon can't be mapped out in it's entirety due to some technical limitations. Yet, even though hindrance exists, the designers still manage to bring about that certain feel you might get when visiting the actual Grand Canyon. The terrain was sculpted as massive cliffs and standing on top of them made you think the same ideas about falling off. In this case, fear isn't necessarily a problem because you can jump right off and survive or just fly around.

Using the concepts of virtual worlds can be used as marketing tools for tourism. Actual 1:1 mock ups of sites that have potential interests with travelers. Maybe some people are very use to their comfort zone and are indifferent about venturing out. Using these tools of navigation through virtual worlds can be a way to help them step out of that comfort zone, or aid them in getting over any phobias they might have. Video Games do well with story telling so maybe using virtual world navigation can revolutionize how we perceive new media, new stories, and/or new theater.


Solo Excursion

I conducted my own excursion by just randomly flying around the open world of Second Life. It came to my realization how much people have made since the game's conception. One area that caught my eye was this city that was very post modern and almost reminiscent to the type of architecture seen in cyber-punk genres. The structures had very clean designs, but was also very abstract in form. Sleek dark colors along with simple lighting that ran across the architecture like veins. Something also very reminiscent to worlds like Tron. The biggest thing that stood out was the fact that no one was around. It did come off as a little eerie that the area was mostly deserted. It makes sense, mainly because I obviously understand that it's only a virtual space and that people don't actually live there. You just can't help but question how many other areas are similar to this area. Locations that actually have some merit in design, but aren't being properly exposed to those that may be interested. Very parallel to many other mediums of art today.







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